I started to learn how to use Nuke in the matte painting pipeline,
so created this sequence to learn the basics and some advanced projections.
As you can see on the wip material this setup was pretty simple, I painted and projected all textures, there is no rendered 3d object in the scene.
6 projection cameras were used to create multi planar projection, and the illusion of 3d space.
5 for the projection of the main building and one for the projection of the smaller buildings between the clouds on the left side of the building.
Modelling, lighting, UV, basic renders and animation in Maya,
Textures and matte painting in Photoshop
and full projection setup in Nuke
(with alembic exports between maya and nuke)
It took me almost a year to finish in my freetime.