Tower

Practicing Nuke
I started to learn how to use Nuke in the matte painting pipeline,
so created this sequence to learn the basics and some advanced projections.
As you can see on the wip material this setup was pretty simple, I painted and projected all textures, there is no rendered 3d object in the scene.
6 projection cameras were used to create multi planar projection, and the illusion of 3d space.
5 for the projection of the main building and one for the projection of the smaller buildings between the clouds on the left side of the building.
Modelling, lighting, UV, basic renders and animation in Maya,
Textures and matte painting in Photoshop
and full projection setup in Nuke
(with alembic exports between maya and nuke)

It took me almost a year to finish in my freetime.

Tower

Keyframe 1

Keyframe 1

Keyframe 2

Keyframe 2

Keyframe 3

Keyframe 3

Keyframe 4

Keyframe 4

close up with the buildings between the cloud rings, this way the rings create nice parallax between layers as the camera moves.

close up with the buildings between the cloud rings, this way the rings create nice parallax between layers as the camera moves.

I exported the cameras and the geo with alembic export, than created the Nuke setup, you can see the cloud rings and the camera enagles

I exported the cameras and the geo with alembic export, than created the Nuke setup, you can see the cloud rings and the camera enagles

node graph

node graph

Projection camera 1 for the opening shot.
first image is the raw render from maya, second one is the final layout created in Photoshop, and the third is the matte paint I projected on the geometry

Projection camera 1 for the opening shot.
first image is the raw render from maya, second one is the final layout created in Photoshop, and the third is the matte paint I projected on the geometry

Projection camera 2.
raw render,  final layout  and the third is the matte paint

Projection camera 2.
raw render, final layout and the third is the matte paint

Projection camera 3.
raw render,  final layout  and the third is the matte paint

Projection camera 3.
raw render, final layout and the third is the matte paint

Projection camera 4.
raw render,  final layout  and the third is the matte paint

Projection camera 4.
raw render, final layout and the third is the matte paint

plus projection of the side of the building where the camera turns in front of the building

plus projection of the side of the building where the camera turns in front of the building

foreground cloud

foreground cloud

background buildings

background buildings

Background clouds 2, originally 17k wide

Background clouds 2, originally 17k wide

Background clouds 1, originally 17k wide

Background clouds 1, originally 17k wide

Cloud ring, originally 20k wide

Cloud ring, originally 20k wide

rings with the base render and the matte paint, they were projected on a simple card

rings with the base render and the matte paint, they were projected on a simple card

nebula painting for the background

nebula painting for the background

texture created in Photoshop. I used very simple shapes and only a few colors.

texture created in Photoshop. I used very simple shapes and only a few colors.

uv layout

uv layout

modelling is done, in the background you can see the lights I added, and outliner shows the set up of the maya scene

modelling is done, in the background you can see the lights I added, and outliner shows the set up of the maya scene

project starter notes, as you can see in the begginning I had multiple ideas of how the tower should look, and how to animate the camera.

project starter notes, as you can see in the begginning I had multiple ideas of how the tower should look, and how to animate the camera.